
ShopReady Draft 2D · 3:36 · narrated, with captions
CNC: from the drawing to the machine
A job from a drawing, a V-carved sign, a picture traced and carved, a photo as shading lines and dots, and a relief, each followed by the simulator cutting it.
The same film, a piece at a time
More from Draft 2D
Film · 1:58Controls: switches, rules and motors
A slide turned back at each end by limit switches and rules, a control panel of buttons, lamps and an alarm running a barrier arm, and a beam that counts pegs and steps a dial.
Film · 5:06Drawing and snapping
How drawing works: click or type a size at any time, shapes, a real part outline, points that wake up and the lines through them, every kind of snap, angles taken from a line, and the small things that save time.
Film · 6:17Editing: change it without drawing it again
Corners rounded and cut, outlines offset, pieces trimmed and joined, parts moved, copied, turned and mirrored, holes repeated in rows and circles, parts stretched, sizes locked, assemblies, layers, and the room working parts need. Then shapes made from shapes: welded, cut away, kept where they overlap, and tidied for cutting.
Film · 10:31Every tool, shown
All forty-four tools in the palette, each demonstrated by the program itself on a scratch drawing, with the tool's name, its key and what it does beside it. Chapters for every tool.
Film · 2:04From a blank drawing to a cut part
One job all the way through: a jig plate drawn from nothing with every size typed, made a CNC job (holes, a pocket, the outline on tabs), its G-code written, and the cut watched in the simulator.
Film · 11:48How to, and things that move
The program's demonstrations of snapping, typing sizes, angles, editing and notes, then the fourteen on things that move: joints, motors, springs, weight, struts, and parts that stop each other.




