
ShopReady Draft 2D · 1:13 · narrated, with captions
A geared trip hammer, part 5 of 7: Check for hits, and room to work
Check for hits plays the machine through out of sight and shows the hammer in the top beam, 1.08 seconds in. The Clearance tool sets the beam 70 above the head in two clicks, showing where it will stand first. Checked again, nothing hits, and on Play each peg trips the hammer and its weight drops it on the anvil.
The rest of this project
Chapter · 1:08A geared trip hammer, part 1 of 7: The frame and the hammer
Chapter · 1:07A geared trip hammer, part 2 of 7: The cam wheel
Chapter · 1:28A geared trip hammer, part 3 of 7: The gear train
Chapter · 1:30A geared trip hammer, part 4 of 7: A pin, a motor, and the first run
Chapter · 1:34A geared trip hammer, part 6 of 7: A crank and a pump off the same train
Chapter · 1:13